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Playing with Pygame
Wednesday, January 13, 2010
Time-Based Animation
The game now uses time-based animation, making it independent of the speed of the processor. Frame-based animation is highly dependent on processor speed so the game would not have been playable on very fast or very slow computers.
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2010
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January
(8)
Time-Based Animation
Invincibility Mode
Intelligent Ghosts
Fruit
Score
Enhanced Animation
Sound
Lives
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2009
(14)
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November
(8)
Levels
Pellets
Refining Walls
Improving Maneuverability
Resize Screen/Apply Background
Legal Ghosts
Continuous Motion
Added Ghosts
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October
(6)
Moving Within Maps
Drawing Maps
Basic Pygame
Representing Maps
Ghost Algorithm
Installing Python and Pygame
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Sohel
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