Wednesday, January 13, 2010
Time-Based Animation
The game now uses time-based animation, making it independent of the speed of the processor. Frame-based animation is highly dependent on processor speed so the game would not have been playable on very fast or very slow computers.
Tuesday, January 12, 2010
Invincibility Mode
Monday, January 11, 2010
Intelligent Ghosts
Finished implementing ghost algorithm. Ghosts proceed in the direction that brings them closer to pacman in an absolute sense, with a few random decisions thrown in. Higher levels have a lower degree of randomness. Decisions are made at intersections or dead-ends.
Sunday, January 10, 2010
Fruit
Score
Sound
Added sounds! At the moment, there are two distinct sounds that play alternately when pellets are eaten.
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